using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BagData
{
    public GoodsData data=new GoodsData();
    public int num;
}
public class BagModel
{
    private List<BagData> bagList = new List<BagData>();
    private List<Transform> bagCell = new List<Transform>();

    public List<BagData> BagList { get => bagList; set => bagList = value; }
    public List<Transform> BagCell { get => bagCell; set => bagCell = value; }
}
